De release van Minecraft 1.13 komt nu steeds dichterbij, hieronder een lijst wat er aan deze snapshot toegevoegd/gepatched is.
Veranderingen in 18W16A
New custom world type: Buffet
Coral fans now generate naturally
Drowned can sometimes be found inside ruins
Turtle helmet will no longer give you particle effects
Turtle helmet will no longer make you absolutely completely 100% invulnerable
Blue ice is now ever-so-slightly less slippery than before. Still pretty slippery!
When water spreads and would later turn into a source block, it now immediately just places a source block
We changed how we calculate the temperature of ocean biomes, which should result in nicer transitions between oceans
Mining coral blocks now requires silk touch
Changed particle effect from the Conduit
Optimized spawn position finding code
Technical: there's now a distinction between scheduled "liquid ticks" and "block ticks"
Technical: there's new block & item tags for coral
Lots of bug fixes
Buffet werelden!
As a popular request, we readded a way to play with single biome worlds
You can check it out when creating a new world by selecting Buffet World as a world type
As a side bonus, we also threw in another way to generate chunks in there
Keep an eye on this screen, there might be more things on their way!
(it's pretty crazy)
Opgeloste bugs in 18W16A
MC-18903 - Villagers'/ Witchs' right arm doesn't have the texture flipped. (Like zombies/giants/players/zombie pigmen/zombie villagers/Illagers' does.)
MC-83064 - Accumulated fall damage is not reset when levitation starts
MC-90591 - Camera instantaneously changes position when elytra is deployed, rather than smoothly
MC-125251 - Strong Turtle Master potion makes players invincible
MC-125280 - Bubble columns seem to be pushable by pistons
MC-125297 - Force-waterlogged blocks don't spread water
MC-125329 - Sprinting underwater while flying in creative makes player start swimming
MC-125356 - Turtle Shell potion effect particles are very intrusive
MC-125460 - Can only pick-block the top part of kelp and can't pick-block 2 block tall sea grass
MC-125647 - Air time is not clamped at 300 ticks, causing 11th bubble to appear depending on overflow air time
MC-125671 - Swimming animation can be triggered while on horse
MC-125770 - Bubble columns are not created when pouring water over magma block
MC-125895 - Being in bubble column regions makes user drown when touching underwater ceiling
MC-126086 - Salmon and tropical fish hitbox on land is wrongly positioned
MC-126104 - Dispenser will not place or use the cod / salmon / puffer fish / tropical fish bucket
MC-126139 - The fins of dying cod and some tropical fish show z-fighting
MC-126167 - Puffer fish, salmon, cod, and tropical fish spawn eggs are in incorrect positions in creative inventory